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VR Gaming Accessories Market Rising Size, Demand and Growth Estimations by Experts|Revenue in excess of US$ 31 Bn

VR Gaming Accessories Market 2022

AR (Augmented Reality) and VR (Virtual Reality) are looked upon as an indispensable part of our lives’ digitization. Technology is capable of enhancing the experience in virtual world, thereby making way for more satisfied customers. As such, 3D trial rooms and remote/virtual assistance would be the “new normal”. The ABC market would be seen behaving this way in the near future, as far as AR and VR are concerned.

The global virtual reality gaming accessories market is projected to reach a market Revenue in excess of US$ 31 Bn by the end of 2027, up from an estimated US$ 9.5 Bn in 2017, witnessing a CAGR of 15.9% in terms of revenue. The global virtual reality gaming accessories market is expected to create an incremental opportunity of about US$ 21.5 Bn between 2017 and 2027.

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The enchanting world of gaming has been augmented by the arrival of virtual reality technology, which offers gamers an immersive 3-D experience through devices such as VR headsets, controllers, VR treadmill, etc. Persistence Market Research has studied this interesting market of virtual reality gaming accessories and presented the findings, forecasts, and insights in a new report titled “Virtual Reality Gaming Accessories Market: Global Industry Analysis 2012 – 2016 and Forecast 2017 – 2027.” This report presents detailed revenue forecasts of the global VR gaming accessories market by components, platform, sales channel, and region and throws light on the various factors boosting revenue growth of the global market over an eight year assessment period from 2017 to 2027.

Key Players:

The report has profiled some of the Important players prevalent in the global like – HTC Corporation, Google Inc., Sony Corporation, Microsoft Corporation, Virtuix Holdings Inc., Samsung Corporation, Nintendo Co Ltd, Oculus VR LLC, HP Inc, and Xiaomi Corporation and more.

This report covers the sales volume, price, revenue, gross margin, manufacturers, suppliers, distributors, intermediaries, customers, historical growth and future perspectives in the VR Gaming Accessories.     

virtual reality gaming accessories market 

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Global Virtual Reality Gaming Accessories Market: Segmental Forecast

The global virtual reality gaming accessories market is segmented on the basis of Components into Headset (Mobile, Tethered), VR Controller (VR Glove, Gun Controller, Haptic Controller, Handheld Controller), VR Treadmill, Gaming Suit, and VR PC Backpack. On the basis of Platform, the market is segmented into Gaming Console, PC, and Smartphone. By Sales Channel, the segmentation includes Organized Retail Chain, Unorganized Retail Chain, and Online Store. Regional classifications include North America, Latin America, Europe, Asia Pacific, and MEA.

  • In terms of value, Asia Pacific is projected to be the most attractive regional market in the global virtual reality gaming accessories market during the forecast period, with high Y-o-Y growth rates. The APAC virtual reality gaming accessories market will reach a market Revenue of just under US$ 14 Bn by the end of 2027 and witness a CAGR of 17.7% in terms of value. North America is the second largest regional market with revenues to the tune of US$ 8 Bn expected by 2027 end, with a CAGR of 15.8%.
  • By component, the Headset segment is anticipated to be the most attractive segment during the forecast period, with market revenue estimated to stand at about US$ 12 Bn by 2027 end.
  • Among the platform segments, the Smartphone segment is likely to lead the global virtual reality gaming accessories market, with revenues anticipated to cross US$ 14 Bn by the end of 2027 at a growth rate of 14.2%. Revenue from the PC and Gaming Console segments is expected to increase significantly between 2017 and 2027. The Gaming Console segment is expected to register high Y-o-Y growth rates throughout the forecast period. In terms of CAGR, the Gaming Console segment leads in this category with a growth rate of 19.1% during the forecast period.
  • By sales channel, the Online Store segment is projected to be the most attractive segment in the global market with a CAGR of 13.6%. In terms of value, the Unorganized Retail Chain segment is poised to witness substantial growth during the forecast period and register high Y-o-Y growth rates.

 

Key geographies evaluated in this report are:
North America – U.S, Canada
Europe – France, Germany, Italy, Spain, and the UK, Eastern Europe, CIS
APAC – China, India, Japan, Australia, Others
Latin America – Argentina, Brazil, Others

Key Stakeholders
VR Gaming Accessories Market Manufacturers
VR Gaming Accessories Market Distributors/Traders/Wholesalers
VR Gaming Accessories Market Subcomponent Manufacturers
Industry Association
Downstream Vendors

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Key Questions Answered in This Report.

  • What will the Market growth rate in Future?
  • What are the key factors driving the global Market?
  • Who are the key manufacturers in Market space?
  • What are the opportunities and threats faced by the vendors in the global industry?
  • What are sales, revenue, and price analysis by regions of industry?

 

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